10+ digital learning environments (DLEs) created

Curriculum Guides

4 . Xu, C., Sharma, R., & Dubé, A. (2022). Discovery Tour Viking Age: Curriculum Guide. Ubisoft and McGill University. https://www.ubisoft.com/en-us/game/assassins-creed/discovery-tour/curriculum-guide/viking-age

3 . Xu, C., Sharma, R., & Dubé, A. (2022). Discovery Tour Ancient Egypt: Curriculum Guide. Ubisoft and McGill University. https://www.ubisoft.com/en-us/game/assassins-creed/discovery-tour/curriculum-guide/ancient-egypt

2 . Xu, C., Sharma, R., & Dubé, A. (2021). Discovery Tour Ancient Greece: Curriculum Guide. Ubisoft and McGill University. https://www.ubisoft.com/en-us/game/assassins-creed/discovery-tour/curriculum-guide/ancient-greece

1 . Sharma, R. (2018). Curriculum Framework for Cantor’s World (p. 16) [Curriculum Guide]. UNESCO MGIEP. https://bit.ly/33YxQOI

Digital Game-based Courses (MOOCs)

5 . Rautela, R., Pathak, A., Sharma, R., & Saini, A. (2020). Pandemics. UNESCO MGIEP. https://framerspace.com/courses/pandemic

4 . Sharma, R., & Saini, A. K. (2019). This War of Mine Course. UNESCO MGIEP. https://framerspace.com/course/warofmine

3 . Sharma, R., & Bhalla, M. (2019). Florence: Perspectives and Patterns. UNESCO MGIEP. https://framerspace.com/courses/florence

2 . Sharma, R. (2019). World Rescue: Decision Making towards Sustainability. UNESCO MGIEP. https://www.framerspace.com/course/worldrescue?cid=5c873470ba1da745b2bc4958

1 . Sharma, R. & Bhalla, M. (2019). Bury Me, My Love: Identity in Crisis. UNESCO MGIEP. https://www.framerspace.com/course/bmml?cid=5d271a859c51fc5a157c0b8f

Learning Games

2 . Sharma, R., & Dubé, A. (2024). GeometryBOX [JavaScript; Construct 3].

1 . Sharma, R., & Ali, S. (2018). Dimension Destination [C#; Unity].

Courses Designed

1 . Sharma, R. (2022, Winter). Introduction to Game-based Learning. Designed as part of EDPH 689, Teaching and Learning in Higher Education, McGill University.

Intro To GBL_Portfolio_Robin.pdf